Earthcall
Earthcall is the core technical architecture behind Dimension of Thought. Unlike traditional engines that treat human beings as peripheral cameras attached to arbitrary physics graphs, Earthcall establishes the Person as the fundamental, irreducible ground of the system.
Written in modern C++20 with a WebGPU rendering pipeline and a WASM/React front-end, Earthcall replaces hardcoded game scripts with OntoMath and runtime-authored Laws.